It’s important to have the right computing resources that meet your learners’ needs. That’s why we have a range of computing titles for you to choose from at primary and lower secondary!
This chart will help you pick the right resources for you and your learners. View the chart and then find out more about your chosen series below.
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Cambridge Primary and Lower Secondary Computing
Help your learners become confident computational thinkers with the Cambridge Primary and Lower Secondary Computing resources. Filled with interesting activities, such as designing a robot and going on a computer hunt, these resources build essential computing skills, promote online safety and share interesting computing facts to help engage learners in their studies. Each learner’s book and teacher’s resource cover the computing strands of Computational Thinking, Programming, Managing Data, Networks and Digital Communication, and Computer Systems. This series supports curriculum frameworks (0059/0860).
ICT Starters
Support your students as they learn essential ICT skills. The ICT Starters series takes them from Microsoft Office® basics, like creating documents and sending emails, to more advanced tasks, including programming and creating websites. The step-by-step approach introduces learners to more complex tasks as they progress, matching their growing confidence. Provides full coverage of the Cambridge ICT Starters syllabus (8984). This syllabus will be discontinued from 2024.
Click Start
Introduce learners to programming concepts and help them develop their ICT skills with Click Start for 5-14 year olds. They’ll develop their programming skills through introductions to MSW Logo, Scratch, QB64, HTML, JavaScript and Python as well as learning essential Microsoft Office software including Word, Excel and PowerPoint. This new edition has been updated with later versions of tools and software (Windows 10 updates; MS Office 2010 with updates on 2016; Scratch 3.0).
Coding Club
Coding Club is a unique series of coding books that will guide young programmers to create their own versions of familiar games and challenge them to adapt and experiment with programs. With clear explanation and step-by-step layout, the series starts right at the beginning and works its way up over four flexible levels. The skills required for each level are introduced in the core books and the additional books at each level give young programmers the chance to develop and practice those skills in an area of their interest.